First of all, I want to express how excited I am that you
have decided to join me on this adventure! I have been telling stories since I
was young when I would tell my kid sister stories about unicorns and evil
witches at nighttime, often falling asleep to my own story, only to have her
wake me up to finish the ending. Haha. I love the characters I have created,
and their story evolves as they do, so as each passing event or trial they face
they grow and adapt and learn as do I as an author. I hope so will you as a
reader.
The world of Edenocht is a complex world, one that was
created from a few different pieces of ancient myths and legends from the Irish
and Norwegian histories. The idea behind each of prologue is to give you a
brief understanding of the original world of Edenocht as it was before the evil
Necromancer Gavin Rhill forced Queen Ambrosia’s hand and made her use cosmic
powers to sink the most powerful floating cities of Srinna Vossa to secure an
ancient scroll of the Sev-Rin-Ac-Lava.
The Sev-Rin-Ac-Lava are four ancient artifacts that were
created by the mages of the Tooatha De Dannon, a supernaturally gifted people.
These artifacts hold enormous powers and when combined they can evoke the
powers of the universe and the holder will become a God. The Velsharoon, Gavin
Rhill’s secret organization, have been trying to secure the four parts of the
Sev-Rin-Ac-Lava since their creation. Each one having their unique qualities,
the sword-when drawn from its sheath inflicts the never-ending wound, the
spear-who ever holds the spear will never lose the battle, the cauldron-offers
unending satisfaction but with an unending price to pay, and the scroll-seals
the crypt making one live forever.
As the hunt for the artifacts intensified, the need for their
secrecy did also, so the Sun Goddess formed, an organization, the Dodjen.
Magical and non-magical people traveled through newly made realms and organized
secret plans and groups to move the objects around the realms in order to keep
them from the Velsharoon.
It didn’t take long however before things became so
complicated that it was difficult to figure out who was Dodjen and who was
Velsharoon. Now hundreds of years later as the destruction of the realms have
left scars across the world, our heroes must now decipher who’s who and what’s
what in order to put things back together, or do they make something new
altogether?
Because the story includes two parts, the past and the
future, the complexity of the story will take several books to explain and my approach
may seem a bit different than other books you may be familiar with, but please
bear with me as I unfold the events both in the past and future and tie all the
pieces together as Shaz, Serin, Riddick, Amirra and the Minca, two pygmy
warriors named Turkill and Ladtwig, unravel the ancient mysteries as well as
the current events to put all the pieces together.
I love to create and make believe, and I try to stay away
from the overly used clichés and tropes of the fantasy genre and create new and
exciting elements without being farfetched and unbelievable. I believe I have
reached a good balance of new and fresh to keep you from getting bored without
stretching the limits of believability.
Please feel free to reach out to me and share your comments,
ideas and opinions as I would love to hear from you on my website www.dsjohnsonbooks.com
See you on the flip side,
DS Johnson
About the Author
As a little girl, DS Johnson thought she was dumb. In the
first, second, and third grades she was in the ‘Resource’ program or ‘Chapter
8’ as it is also called. Even though she was then put in the regular class, and
she was such a young age when she had caught up with the other students, she
knew within herself all too well by then, she was not a smart child. All the
way through high school this girl struggled. She graduated with a glorious 2.9.
Yes, it was heart breaking for those little numbers to reflect the great
struggle and all the efforts she had put forth.
She went on to start beauty school, figuring she wasn’t college material. Suddenly, she learned that she wasn’t dumb after all. She was what is called a kinesthetic learner or ‘hands on’ learner. She LOVED it. She went on to do very well, for many years. Until, life got complicated. She had five children, a husband, and a disabled mother who now required constant care. While contemplating how to earn a little bit of extra income, now that doing hair wasn’t an option, a thought came to her.
‘Write a book’ it said.
She replied by looking around and with her finger pointing at herself, and said,
“Who me? I graduated high school with a 2.9 remember?”
The little thought came again, “Yes, you. Write a book.”
It so happened, that she told her younger sister a bedtime story almost every night as a child and had been telling her children nighttime stories for most of their lives, so she did. It took five years to learn from the internet, a few writing classes, some great blogs, a lot of practice, one very good editor and the awesome support of her family. But she did it. DS has a wonderful adaption of the intricately detailed structure of role playing games mixed with the vivid descriptions of the fantasy genre to create a unique world of elemental magic, wizards, sorcery and quest filled adventure unlike any adventure you have seen before.
Her latest book is the action adventure fantasy, Realms
of Edenocht Descendants and Heirs.
Website: www.dsjohnsonbooks.com
Website: www.dsjohnsonbooks.com
Facebook: https://www.facebook.com/DSJohnsonBooks
About the Book:
Title: REALMS OF EDENOCHT DESCENDANTS AND HEIRS
Author: DS Johnson
Publisher: Rosecrest Publishing
Pages: 312
Genre: Action Adventure Fantasy
Author: DS Johnson
Publisher: Rosecrest Publishing
Pages: 312
Genre: Action Adventure Fantasy
BOOK BLURB:
Shaz, Edenocht's forbidden War Wizard, his elemental mage
Serin and, miniature warriors, the Minca begin their unsurmountable task of
securing the ancient artifacts, the Sev-Rin-Ac-Lava. Their first task of
finding the sheath to the sword Shaz already has, takes them to the realm of
their friends the Minca. The companions find themselves in a world torn open by
earthquakes and melted earth as the evil Necromancer Semias Trevelis
re-incarnates an ancient Runecaster to remake one of the ancient artifacts. The
only hope in closing the torn and scorched realm is with the help of the two
remaining descendants of the original mages of old, but Shaz doesn't even know
about them, to begin with, let alone who they are or how to find them. Riddick,
the Earth Sage, is deep in his own dilemma of figuring out his powers and the
appearance of new Islands in the Turbulent Reef, is
thrust from one realm to another until he meets back up with Shaz and the
others. Can Shaz and his friends outsmart the cosmic powers at play and bring
together the elements once again or will there be a ripple of desolation across
the planet?
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