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Monday, July 15, 2019

Dear Reader, Love DS Johnson


Dear Reader…

First of all, I want to express how excited I am that you have decided to join me on this adventure! I have been telling stories since I was young when I would tell my kid sister stories about unicorns and evil witches at nighttime, often falling asleep to my own story, only to have her wake me up to finish the ending. Haha. I love the characters I have created, and their story evolves as they do, so as each passing event or trial they face they grow and adapt and learn as do I as an author. I hope so will you as a reader.

The world of Edenocht is a complex world, one that was created from a few different pieces of ancient myths and legends from the Irish and Norwegian histories. The idea behind each of prologue is to give you a brief understanding of the original world of Edenocht as it was before the evil Necromancer Gavin Rhill forced Queen Ambrosia’s hand and made her use cosmic powers to sink the most powerful floating cities of Srinna Vossa to secure an ancient scroll of the Sev-Rin-Ac-Lava.

The Sev-Rin-Ac-Lava are four ancient artifacts that were created by the mages of the Tooatha De Dannon, a supernaturally gifted people. These artifacts hold enormous powers and when combined they can evoke the powers of the universe and the holder will become a God. The Velsharoon, Gavin Rhill’s secret organization, have been trying to secure the four parts of the Sev-Rin-Ac-Lava since their creation. Each one having their unique qualities, the sword-when drawn from its sheath inflicts the never-ending wound, the spear-who ever holds the spear will never lose the battle, the cauldron-offers unending satisfaction but with an unending price to pay, and the scroll-seals the crypt making one live forever.

As the hunt for the artifacts intensified, the need for their secrecy did also, so the Sun Goddess formed, an organization, the Dodjen. Magical and non-magical people traveled through newly made realms and organized secret plans and groups to move the objects around the realms in order to keep them from the Velsharoon.

It didn’t take long however before things became so complicated that it was difficult to figure out who was Dodjen and who was Velsharoon. Now hundreds of years later as the destruction of the realms have left scars across the world, our heroes must now decipher who’s who and what’s what in order to put things back together, or do they make something new altogether?

Because the story includes two parts, the past and the future, the complexity of the story will take several books to explain and my approach may seem a bit different than other books you may be familiar with, but please bear with me as I unfold the events both in the past and future and tie all the pieces together as Shaz, Serin, Riddick, Amirra and the Minca, two pygmy warriors named Turkill and Ladtwig, unravel the ancient mysteries as well as the current events to put all the pieces together. 

I love to create and make believe, and I try to stay away from the overly used clichés and tropes of the fantasy genre and create new and exciting elements without being farfetched and unbelievable. I believe I have reached a good balance of new and fresh to keep you from getting bored without stretching the limits of believability.

Please feel free to reach out to me and share your comments, ideas and opinions as I would love to hear from you on my website www.dsjohnsonbooks.com


See you on the flip side,

DS Johnson

About the Author

As a little girl, DS Johnson thought she was dumb. In the first, second, and third grades she was in the ‘Resource’ program or ‘Chapter 8’ as it is also called. Even though she was then put in the regular class, and she was such a young age when she had caught up with the other students, she knew within herself all too well by then, she was not a smart child. All the way through high school this girl struggled. She graduated with a glorious 2.9. Yes, it was heart breaking for those little numbers to reflect the great struggle and all the efforts she had put forth.

She went on to start beauty school, figuring she wasn’t college material. Suddenly, she learned that she wasn’t dumb after all. She was what is called a kinesthetic learner or ‘hands on’ learner. She LOVED it. She went on to do very well, for many years. Until, life got complicated. She had five children, a husband, and a disabled mother who now required constant care. While contemplating how to earn a little bit of extra income, now that doing hair wasn’t an option, a thought came to her.

‘Write a book’ it said.

She replied by looking around and with her finger pointing at herself, and said,
“Who me? I graduated high school with a 2.9 remember?”

The little thought came again, “Yes, you. Write a book.”

It so happened, that she told her younger sister a bedtime story almost every night as a child and had been telling her children nighttime stories for most of their lives, so she did. It took five years to learn from the internet, a few writing classes, some great blogs, a lot of practice, one very good editor and the awesome support of her family. But she did it. DS has a wonderful adaption of the intricately detailed structure of role playing games mixed with the vivid descriptions of the fantasy genre to create a unique world of elemental magic, wizards, sorcery and quest filled adventure unlike any adventure you have seen before.

Her latest book is the action adventure fantasy, Realms of Edenocht Descendants and Heirs.

Website: www.dsjohnsonbooks.com




About the Book:

Title: REALMS OF EDENOCHT DESCENDANTS AND HEIRS
Author: DS Johnson
Publisher: Rosecrest Publishing
Pages: 312
Genre: Action Adventure Fantasy

BOOK BLURB:
Shaz, Edenocht's forbidden War Wizard, his elemental mage Serin and, miniature warriors, the Minca begin their unsurmountable task of securing the ancient artifacts, the Sev-Rin-Ac-Lava. Their first task of finding the sheath to the sword Shaz already has, takes them to the realm of their friends the Minca. The companions find themselves in a world torn open by earthquakes and melted earth as the evil Necromancer Semias Trevelis re-incarnates an ancient Runecaster to remake one of the ancient artifacts. The only hope in closing the torn and scorched realm is with the help of the two remaining descendants of the original mages of old, but Shaz doesn't even know about them, to begin with, let alone who they are or how to find them. Riddick, the Earth Sage, is deep in his own dilemma of figuring out his powers and the appearance of new Islands in the Turbulent Reef, is thrust from one realm to another until he meets back up with Shaz and the others. Can Shaz and his friends outsmart the cosmic powers at play and bring together the elements once again or will there be a ripple of desolation across the planet?

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